Friday, February 1, 2013

The Scrying Pool: Mounts


 

After last week's outcry for mounts, The Scrying Pool looks at how they could be implemented in Guild Wars 2.(1)


Welcome back to the second article in ZAM's weekly Guild Wars 2 column: The Scrying Pool. If you missed the first article you can still find it here. You can read about the mysterious Sylvari and what stories could come to pass.

In the first article I said that I have no insider information, a statement that I want to make clear during these first few articles, and that nothing here is destined to come to Guild Wars 2. Also mentioned is that this column will be taking a “What If” look at lore and story, as in the first article, but also at game mechanics which is what this article will focus on.buy guild wars 2 gold

Last week ArenaNet released January's content patch teaser page. As with all of the teaser pages so far, a new concept art was released related to the new content. The story behind the Flame & Frost series is a group Charr and Norn refugees displaced by some unknown disaster in the north. As such the concept art depicts a large group of people along with horses and pack animals laden with belongings leaving their homes in a convoy.

This concept art caught the eye of some of the community who starting crying that this was proof that mounts were coming to Guild Wars 2. In the foreground you can see a horse and Norn which players thought was concept depicting a mounted Norn. ArenaNet developers and community managers took to the forums to quash these rumors of mounts.buy or sell Guild Wars 2 gold

If there are no plans for mounts, why is there a mounted Norn in the concept art? Some wrote that ArenaNet is trying to keep mounts secret and others claimed artist's interpretation, but further inspection of the concept art revealed that the Norn isn't even mounted. The only piece of evidence to mounts coming to Guild Wars 2 isn't actually evidence at all.

(2)


 With the only evidence gone and ArenaNet stating that no mounts are planned, will we ever see mounts in Tyria? Well no, probably not. But could there be a place for mounts in Guild Wars 2? Maybe, but it wouldn't be your typical mount system.

Most games that have mounts either launched with them already implemented or were designed with the plan that mounts would be added post-launch. Guild Wars 2 did not have mounts in at launch and there are still no plans to add them five months after launch.

This does not rule out mounts, but since none of the zones and mob densities was set up to allow for mounts it could lead to problems both mechanically and from a game play perspective. Sure events and mob density can be adjusted (with a good chunk of man-hours), but changing entire map terrain just to allow mounts is a lot of work. Some of you may be thinking that the maps wouldn't need to change, but imagine trying to ride a mount through the rocky terrain in Lornar's Pass.

To give an example, World of Warcraft added flying mounts with the Burning Crusade expansion. There is a distinct difference in the size of the maps between Vanilla and BC to accommodate this new flying transportation, a size which has carried over to every each expansion since. It wasn't until Cataclysm changed Vanilla that players were able to fly through those zones. The Vanilla maps were not designed for flying mounts so they were originally kept out of those zones.

Some of you may be getting where I'm going with this. If World of Warcraft could design the new expansion maps to accommodate flying mounts, why couldn't Guild Wars 2 do the same with some expansion down the road? buy or sell GW2 gold

They could, but then players would probably complain how the Vanilla maps can't have mounts and try to convince the devs to allow them there. That would just bring this full circle to the problems of adding mounts to the current maps. So adding the ability to use mounts to every new zone would not be ideal, but what if there were only certain maps that would allow mounts?
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Wednesday, January 23, 2013

In the high segment Mat Road Battle whole career to explain how to play ice?





      Ice Queen began to speak today. A very strong career, Ice Queen, PK powerful, but in fact PK coefficient really is not high, and the difficulty of the operation is also lower, but if you will not fight, then it is touched is touched body was beaten to death  .

     Ice to deal with, some better mentality, or the god of ice you can put your kite As Ice's pretty much a life-saving skills, is not what can be caught, must rely on the skills consumption, but the evil of the fire-legs forced us to walk must coquettish! I am sure you ice the shot hind legs forced nowhere to go with the red escapement, it will be a tragedy, especially the distance is quite far.

     So, hit the ice must be pressing harder and harder, not insignificant, you always play to play wretched copies, but how can you minimize the damage close to the ice, to see how you go a bit, and evade. Ice is can all of a sudden bursts of four darts, you can escape the four on the line, This is Ice anxious, so, a little close to the point of using a variety of methods Ice, when in the middle distance with red escapement grab him. C9 gold

     Ice can stealth run red escapement is not suddenly be able to catch, but do not forget your exile Dance! This skill is critical skills to play Ice! If used well, will be hit very hard, and the skills that the test of the invincible mastery you instantly hide ice skill weapon. This is playing ice to walk requires. cheap C9 gold

     Ice offensive waves his dagger to add, the chase tight to be able to maximize to create their own space to attack, and even disrupt the offensive rhythm Ice. So, hit the ice faster - quasi - ruthless, faster is to chase a tight grip, the prospective is to avoid skill to master, to walk better, ruthless is everybody understood it, we must maximize the output, because the ice rarely can set even move even finished, he has a lot to avoid the skills to maximize the output to be able to win.buy c9 gold

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Sunday, January 13, 2013

It was four of the worst hours I've spent in Guild Wars 2 thus far.




More Isn't Always Merrier

And these crowds further made it difficult to appreciate the story Arena Net was trying to tell. When you corner a conspirator to discover the truth, but you do it alongside 50 other characters, all crammed into his bedroom like some fantasy world clown car, it kills the mood. Instances aren't always a bad thing.

(1)


I killed this karka and all I got was this lousy earring.
Which all leads to the big finale. I have the utmost respect for how Arena Net puts drama, action, and storytelling into its open worlds. But the battles against the karka on South sun Shoals were a misbegotten spectacle of epic mis proportion. I was there for four hours on Sunday afternoon, and it was four of the worst hours I've spent in Guild Wars 2 thus far, because I knew what Arena Net was trying to do. I could tell how it was supposed to go, and so I was keenly aware of how it wasn't going. The lag was so bad that I finally just rejiggered my Necromancer, a character I've built as an unholy debuff machine, as a summoner class. I called in four under pets, put my ranged staff attack on auto attack, and followed the swarm as best as I could. It got to the point where I would press the button to use an ability, and it would take 30 seconds before it actually activated. I have never seen anything so bad in Guild Wars 2.

Release The Unwashed Masses!

Furthermore, Arena Net chose to coincide the Lost Shores event with a free trial weekend -- which would've been much less of a big deal if the event was restricted to higher character levels. It wasn't, so anyone who wanted to participate had his or her character boosted to the level cap. This isn't unprecedented -- the larger-scale player-vs-player battles do this, and it's a great way to open to everyone something traditionally reserved for endgame content. So although the battle against the karka was a level 80 event, there were plenty of people in there playing newer characters.   buy guild wars 2 gold
(2)



The player community offers helpful techer support during a battle.
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Sunday, January 6, 2013

Guild Wars 2: LFG App Released New Version to iTunes




    Guild Wars 2's LFG app team released the latest version on iTunes, which now is now available for iOS devices.(1)





    The easy way to find a group. Find groups for dungeons and events in Guild Wars 2.

    Great way to find a group even across different home servers.
No need to stand in Lions Arch spamming chat for a group
Quick way to advertise you are looking for a group or find that last needed member.

   Note: You can group with others no matter what server they are on. You don't need to be on the same home server. Only thing to note is European vs North American servers. You are unable to play across regions. dofus item

  Get your copy of the Guild Wars 2 LFG app on iTunes for ninety-nine cents..